Serious Sam is set in big 3D open spaces where players need to use their quick reactions to shoot down huge waves of enemies while being able to strafe out of harms way. It’s strange it has taken this long to merge the madness of Serious Sam into a twin-stick shooter, because it maps well to the top-down perspective, and Crackshell has made it feel right at home in Bogus Detour. Things are different this time around, as Crackshell knows what makes Serious Sam tick and expresses those ideas within this twin-stick shooter. The indie scene is no stranger to Serious Sam – back in 2011 a trio of indie games in various genres (Endless runner, RPG, side scrolling shooter) popped up to support the release of Serious Sam 3: BFE, but they sadly received a lukewarm reception. While fans sit twiddling their fingers waiting for the fourth instalment, the independent developer, Crackshell, known for the game, Hammerwatch, has brought something to ease the wait with Serious Sam’s Bogus Detour. ![]() Those games gained a following over the years, due to its throwback to old shooters of the 90s that focused on mowing down enemy hordes without much crap to get in between the player, their weapon and the face of a Gnaar. “AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!” BOOM! are familiar and unforgettable scenarios for anyone who has played the Serious Sam first person shooters.
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